#version 100
precision mediump float;
uniform mat4 g_matMVP;
attribute vec2 g_vPosition;
attribute vec2 g_vTexCoord;
varying vec2 g_vVSTexCoord;

void main ()
{
  vec4 tmpvar_1=vec4(g_vPosition.xy,0.0, 1.0);
  gl_Position = (g_matMVP * tmpvar_1);
  g_vVSTexCoord = g_vTexCoord;
}

